![]() to capture a multitude of photographs, and several classic Western films, television shows, and novels were analyzed for research. Key team members conducted field trips to Washington, D.C. ![]() The open world setting constituted much of the development effort its three main areas each represent iconic features of the American frontier. The working hours and managerial style of the studio during development was met with public complaints from staff members. Its release date, though subject to several delays, was widely anticipated. After its announcement in 2009, the game was fervently promoted with press showings, cinematic trailers, and viral marketing strategies. A spiritual successor to the 2004 game Red Dead Revolver, its development was led by Rockstar San Diego's core 180-person team, who collaborated with Rockstar's Leeds, New England, North, and Toronto teams to assist development Rockstar North, developer of the Grand Theft Auto series, consulted in the creation of the open world. ![]() Rockstar Games published the action-adventure game in May 2010 for the PlayStation 3 and Xbox 360. Part of Red Dead Redemption 's leadership team: (left to right) technical director Ted Carson, art director Josh Bass, and producer Steve Martin at the Game Developers Choice AwardsĪ team of approximately 1,000 people developed Red Dead Redemption over five years.
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